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Final Fantasy Tactics Geomancer Guide & Review

Geomancer is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Geomancer class.

Geomancer
Final Fantasy Tactics (FFT)

final fantasy tactics geomancer

Final Fantasy Tactics Geomancer Quick FAQ

How do you unlock the Geomancer class in FFT WotL?

Geomancer requires Monk level 4 to unlock

What skills can the Geomancer class learn in FFT WotL?

The Geomancer class learns terrain-specific spells that do moderate damage and inflict a variety of status effects. They also learn the useful Attack Boost support skill.

How much total JP is required to master the Geomancer class in FFT WotL?

It takes 2,870 total JP to fully master the Geomancer class

What are the Geomancer class’s stat growths in FFT?

Geomancer’s stat growths are average overall. It provides decent HP and Attack, but its stat growths aren’t among the best in any category.

Stat Growths

(Lower is better)
HP: 10 MP: 11 SPD: 100 PA: 45 MA: 50

Overall, in Final Fantasy Tactics Geomancer doesn’t have exceptional stat growths. His HP is pretty good (only beaten by Monk & Mime), his MP is the best among the physical classes, and his PA is decent.

Spending a few levels as the Final Fantasy Tactics Geomancer class isn’t going to hurt your character’s stats too much, but you wouldn’t want to switch to Geomancer for the stat growths.

Moveset: Geomancy

Ability NameJP Cost
Sinkhole150
Torrent150
Tanglevine150
Contortion150
Tremor150
Wind Slash150
Will-o-the-Wisp150
Quicksand150
Sandstorm150
Snowstorm150
Wind Blast150
Magma Surge150

Geomancy is a pretty cool moveset. It uses both PA and MA in its calculation (MA is weighted more), so it’s useful on physical attackers and mages. Mages will deal more damage with it, but its damage is never going to be extreme.

However, it has long range, hits in an AoE, and has a 25% chance to inflict a status effect. So it’s pretty good in a variety of ways. It’s not excellent at any single thing — damage, AoE, crowd control — but it’s pretty good at everything.

The status effects are all very debilitating if they land. Tanglevine is probably the skill you’ll be using most often, since grass is such a common type of terrain, and it inflicts stop, among the most debilitating status effects in the game.

But you also have things like Disable (Wind Slash), Petrify (Contortion), and Toad (Torrent). Magma Surge inflicts instant death, but lava only exists on one map and you need a special movement ability to walk on it making it… the single most situational ability in the whole game.

Reaction Abilities

Ability NameJP Cost
Nature’s Wrath300

Only one option here. Nature’s Wrath counterattacks with Geomancy. It’s not terrible. It’s not good either. You might find some use in equipping it if you don’t have access to anything better yet or for character-theme reasons or something.

Tier-wise you could probably make the case that it’s about as good as Monk’s Counter, which is just a standard counter-attack, but maybe a little more effective on mages.

Support Abilities

Ability NameJP Cost
Attack Boost400

Attack Boost is an excellent support ability. It goes especially well with all of those swordskill-wielding uniques who make their way into your party, but it also does a good job of buffing some generic movesets, like Jump. It’s fairly easy to access and it doesn’t cost much JP. A pretty top tier support skill.

Movement Abilities

Ability NameJP Cost
Ignore Terrain220
Lavawalking150

These are… not good. Lavawalking lets you walk on lava, which only exists on one map (useless), and Ignore Terrain just makes water not lower your movement range. Neither of these skills have anything on the top tier contenders for the movement slot like Teleport and Move +3.

Final Fantasy Tactics Geomancer Overall Assessment

In Final Fantasy Tactics Geomancer is a very usable and interesting class. Geomancy itself provides a cool secondary moveset for a lot of characters who might be looking for a ranged option (if physical) or an instant cast option (if magical).

Attack Boost is a top tier support skill that’s definitely worth spending a battle or two in the Geomancer class to obtain. In Final Fantasy Tactics Geomancer’s skills do a great job augmenting Agrias in particular, who gets a lot out of the Attack Boost support skill.

That about covers it for the Final Fantasy Tactics Geomancer class guide. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja â€“ Samurai â€“ Dark Knight – White Mage – Black MageTime Mage – Mystic – Summoner – OratorBard – Dancer â€“ Arithmetician – Mime – Onion Knight

Author

  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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