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Final Fantasy Tactics Arithmetician Guide & Review

Arithmetician is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Arithmetician Class.

Arithmetician
Final Fantasy Tactics (FFT)

final fantasy tactics arithmetician class guide

Final Fantasy Tactics Arithmetician Quick FAQ

How do you unlock the Arithmetician class in Final Fantasy Tactics?

Arithmetician requires level 5 Black Mage, level 5 White Mage, level 4 Time Mage and level 4 Mystic to unlock.

How much total JP does it take to master the Arithmetician class in Final Fantasy Tactics?

It takes 4,200 total JP to master the Arithmetician class.

What kind of stat growths does the Arithmetician class offer in Final Fantasy Tactics?

Arithmetician has decent MP growth and weak growth in every other stat.

What kind of skills does the Arithmetician class learn in Final Fantasy Tactics?

The Arithmetician is able to use simple mathematical formulas to cast any of the magical abilities the character has previously learned in other classes without charge time or MP cost.

Stat Growths

(Lower is better)
HP: 14 MP: 10 SPD: 100 PA: 70 MA: 50

In Final Fantasy Tactics Arithmetician has alright MP growth and bad everything else. Leveling as an Arithmetician is not recommended.

Moveset: Arithmeticks

Ability NameJP Cost
CT250
Level350
EXP200
Height250
Prime300
Multiple of 5200
Multiple of 4400
Multiple of 3600

In Final Fantasy Tactics Arithmetician gets two different types of skill. A target, and then a number. First you pick the target (CT, Level, EXP, Height), and then you pick the number that target should be divisible by (5, 4, 3, or Prime).

All characters on the map, enemy or ally, with the target stat divisible by the selected amount become targets of the selected spell. You can select any spell that you’ve learned from any class, and it will cast instantly.

Using this strategy, you can target most, if not all, characters on the map with incredibly damaging spells like Flare and Holy and instantly cast the spell.

Reaction Abilities

Ability NameJP Cost
Cup of Life200
Soulbind300

Cup of Life is a pretty forgettable skill. When you heal yourself, the overflow healing gets distributing among your party members. Soulbind, on the other hand, is kind of interesting.

Every time you take damage, you heal yourself for half of it and reflect half of it back to your attacker. This is not a bad Reaction Ability at all. It’s both defensive and offensive.

Support Abilities

Ability NameJP Cost
EXP Boost350

EXP Boost, as you’d expect, increases the EXP you gain from all actions. This isn’t all that useful. JP Boost tends to be more useful in almost every situation and Final Fantasy Tactics Arithmetician is such a late game class, you’re not likely to get too much mileage out of this.

Still, if you’re doing the level up/level down strategy (which is tremendously time-consuming), you may want this skill to make it go a little bit faster.

Movement Abilities

Ability NameJP Cost
Accrue EXP400
Accrue JP400

Both of these skills help you advance your character as you move. They’re both not very useful, but could find use purely in terms of grinding.

Final Fantasy Tactics Arithmetician Overall Assessment

Most people see this class as being extraordinarily broken. Which is true. You can equip your entire team with equipment that absorbs certain elements in order to devastate all enemies while fully healing your team.

Personally, I think it’s a ton of extra effort for something only slightly more broken than other broken characters (Orlandeau, Dark Knights, Iaido Reis, etc). It is a very strong skillset, though.

You definitely want to use the moveset on a different class, because Arithmetician has both bad growths and bad multipliers.

That about covers it for the Final Fantasy Tactics Arithmetician Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire â€“ Chemist â€“ Knight â€“ Archer â€“ Thief â€“ Monk â€“ Geomancer â€“ Dragoon â€“ Ninja â€“ Samurai â€“ Dark Knight â€“ White Mage â€“ Black Mage â€“ Time Mage â€“ Mystic â€“ Summoner â€“ Orator â€“ Bard â€“ Dancer â€“ Arithmetician – Mime – Onion Knight

Author

  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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