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Final Fantasy Tactics Mime Guide & Review

Mime is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Mime Class.

Mime
Final Fantasy Tactics (FFT)

final fantasy tactics mime class guide

Final Fantasy Tactics Mime Quick FAQ

How do you unlock the Mime class in Final Fantasy Tactics?

Mime requires level 8 Squire, level 8 Chemist, level 5 Dragoon, level 5 Geomancer, level 5 Orator and level 5 Summoner to unlock.

How much total JP does it take to master the Mime class in Final Fantasy Tactics?

The Mime class has no skills, so no JP is required to master it.

What kind of stat growths does the Mime class offer in Final Fantasy Tactics?

Mime has exceptional stat growth in every area except MP, where it receives extremely bad growth.

What kind of skills does the Mime class learn in Final Fantasy Tactics?

The Mime class learns no skills on its own. It simply copies the last used skill automatically in battle.

Stat Growths

(Lower is better)
HP: 6 MP: 30 SPD: 100 PA: 35 MA: 40

In Final Fantasy Tactics Mime has insane stat growths. In fact, stat growths are, near as anyone can tell, the whole purpose of the Mime class.

It’s difficult to level them properly, as they simply copy whatever action the preceding character did, but if you’re able to level up with them (the easiest way is the typical Squire Focus abuse), you’ll have an incredibly powerful character.

In addition to having the best HP and PA growth, they’re the only class that gets increased MA growth. A Black Mage that’s been leveled as a Mime is capable of dishing out gamebreaking levels of damage with Arithmeticks, Summons and Iaido.

Moveset: Mime

None

In Final Fantasy Tactics Mimes don’t learn any skills or abilities, so there’s nothing to discuss here. They just… mime.

Reaction Abilities

None

In Final Fantasy Tactics Mimes don’t learn any Reaction Abilities, so there’s nothing to discuss here.

Support Abilities

None

Final Fantasy Tactics Mimes don’t learn any Support Abilities, so there’s nothing to discuss here.

Movement Abilities

None

Final Fantasy Tactics Mimes don’t learn any Movement Abilities, so there’s nothing to discuss here.

Final Fantasy Tactics Mime Overall Assessment

Mimes are one of two classes who were created explicitly for strong character growths (the other being Onion Knight). Mimes, despite being more difficult than average to level up, are the easier of the two to utilize, since at least you can take the guesswork out of Miming by just spamming self-buffs that generate EXP.

In general, neither of these stat growth-centric classes are useful or necessary for the game, and both are difficult to unlock along with being very unwieldy and impractical to use on your team. While you can certainly take advantage of the Mime class to get impressive damage numbers for any character, the time investment versus the reward is not very good.

That about covers it for the Final Fantasy Tactics Mime Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire â€“ Chemist â€“ Knight â€“ Archer â€“ Thief â€“ Monk â€“ Geomancer â€“ Dragoon â€“ Ninja â€“ Samurai â€“ Dark Knight â€“ White Mage â€“ Black Mage â€“ Time Mage â€“ Mystic â€“ Summoner â€“ Orator â€“ Bard â€“ Dancer â€“ Arithmetician – Mime – Onion Knight

Author

  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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