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Final Fantasy Tactics Thief Guide & Review

Thief is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Thief Class.

Thief
Final Fantasy Tactics (FFT)

final fantasy tactics thief class guide

Final Fantasy Tactics Thief Quick FAQ

How do you unlock the Thief class in Final Fantasy Tactics?

The Thief class requires Archer level 3 to unlock.

How much total JP does it take to master the Thief class in Final Fantasy Tactics?

It takes 4,520 total JP to master every single skill in the Thief class.

What skills does the Thief class unlock in Final Fantasy Tactics?

The Thief class gains the ability to steal equipment & gil, charm enemies, poach monsters for items, and increase movement and jump range.

What kind of stat growths does the Thief class offer in Final Fantasy Tactics?

Thief gains above-average speed growth and average stats across the board.

Stat Growths

(Lower is better)
HP: 11 MP: 16 SPD: 90 PA: 50 MA: 50

In Final Fantasy Tactics Thief is the only class besides Ninja to get better than average speed growth, but their growths pale in comparison to Ninja growths in every way. If your focus is speed, you’ll want to spend time in Thief as much as possible, but for most physical characters you should be racing toward unlocking Ninja while accruing as few levels as possible in other classes.

Moveset: Steal

Ability NameJP Cost
Steal Gil10
Steal Heart150
Steal Helmet350
Steal Armor450
Steal Shield350
Steal Weapon600
Steal Accessory500
Steal EXP250

You definitely want at least one character to master the Final Fantasy Tactics Thief moveset, especially Steal Weapon and Steal Accessory. This skillset has a lot of utility both in terms of acquiring rare weapons and accessories (namely Gaffgarion’s Blood Sword and Meliadoul’s Defender/Chantage), as well as disarming dangerous enemies.

It’s not a useful skillset in every battle, but in the battles where it is useful, it’s invaluable and no other skillset will do.

Reaction Abilities

Ability NameJP Cost
Vigilance200
Gil Snapper200
Sticky Fingers200

In Final Fantasy Tactics Thief Reaction Abilities are pretty underwhelming for the most part. Sticky Fingers, which allows you to catch thrown items, is useful in one specific situation and one situation only, and that is catching high level weapons from level 90+ Ninjas.

Support Abilities

Ability NameJP Cost
Poach200

Another situationally useful skill. Poach turns monsters into items if you get the last hit on them. Some monsters drop great items when poached, but typically those monsters need to be found and trained, then poached from your own party. It’s a whole thing. So, poaching is useful in that regard. Otherwise it will never come up.

Movement Abilities

Ability NameJP Cost
Move +2560
Jump +2500

Move +2 is the movement ability that you’re likely to get the most mileage out of. It’s accessible on almost every character and is only really outclassed by Move +3 (only accessible for men and daunting to acquire), and Teleport (which requires a lot more JP investment). Most of your characters will be rolling with Move +2.

Final Fantasy Tactics Thief Overall Assessment

Thief is a good class with a lot of useful abilities that you’ll want to pick up. Balthier’s skillset does include all the stealing abilities, so he’ll most likely be replacing your Thief in terms of stealing duty in the later part of the game.

Until then you’re going to need a good Thief, and you’ll want someone with Poach and Sticky Fingers if you’re attempting to take advantage of the situations that require those skills.

Move +2 is the bread and butter go-to Movement Ability for most characters in FFT, so you’ll most likely want to snag it on almost every character.

That about covers it for the Final Fantasy Tactics Thief Class Guide. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire â€“ Chemist â€“ Knight â€“ Archer â€“ Thief – Monk â€“ Geomancer â€“ Dragoon – Ninja â€“ Samurai â€“ Dark Knight – White Mage – Black MageTime Mage – Mystic – Summoner – OratorBard – Dancer â€“ Arithmetician – Mime – Onion Knight

Author

  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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