If you’re playing Borderlands 3 as Moze and you’re getting toward the end of the game, you’re going to want to know the best possible, most OP, ridiculous Borderlands 3 Moze build you can achieve. So, here’s the best endgame Moze build in Borderlands 3.
This Borderlands 3 Moze Build guide has been updated for level 65. Like with most Vault Hunters, not too much has changed. The core Borderlands 3 Moze build remains the same. The extra points allow you to max out Click, Click and take the capstone in Bottomless Mags.
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Moze, unlike the other Vault Hunters, tends to rely on splash damage and grenades rather than more conventional stats like gun damage in order to achieve viability and the majority of her viable endgame builds reflect that. There is a little bit of leeway in her builds, but there’s a general consensus that’s formed about what the best way to build Moze is.
The Build – Best Borderlands 3 Moze Build
It’s pretty much universally agreed that the Demolition Woman tree is the best, and there’s honestly not too much wiggle room with this Borderlands 3 Moze build. We take all the major DPS boosting talents, as well as ammo regen. Moze excels with basically 2 types of guns: splash damage SMGs/Assault Rifles using the Blast Master class mod, and Heavy Weapons.
This makes her slightly more gear dependent than all the other characters because due to her reliance on +splash damage, you’ll see a massive damage dropoff if you’re not using splash damage, which is somewhat rare for general gun drops.
A lot of people use the Bloodletter class mod in order to keep Moze’s armor up for the benefit of Armored Infantry and its synergy with Deathless. I’ll talk about that a little more in the equipment section, but I much prefer Blast Master. Let’s get into the actual Borderlands 3 Moze build itself:
Demolition Woman – Best Borderlands 3 Moze Build
Fire in the Skag Den – Deals an additional 15% incendiary damage whenever Moze deals splash damage. If you’re using the right gear (which you should be), everything Mose does deals splash damage, so this just ends up being a 15% damage increase. Definitely take this.
Grizzled – We get to 5/5 on this, but don’t just take it all at once. You pretty much put 1 point here every tier when you need to dump an extra point somewhere to get to the next tier. That said, this is an important skill because you get Iron Bear back super quick when you have it maxed, and you need that Iron Bear to activate any of the Moze specific anoints you get on your weapons.
Means of Destruction – Gives you ammo and grenade regen. Since I’m going to suggest you use the Blast Master mod, this is super important. If you’re not using that mod, it’s less important, but Heavy Weapons still have limited ammo and the other skills on this tier aren’t that competitive so you’ll probably still want to take this.
Pull the Holy Pin – Gives grenades a 30% crit chance. If you’re playing as Moze you’re going to be chucking grenades pretty much constantly, so this is a nice little bonus.
Auto Bear – Auto Bear is, somewhat oddly, probably better than the Iron Bear itself since Iron Bear’s rockets are most useful as a debuff and its damage output is overall lower than Moze on foot, so you don’t really want to be in Iron Bear much at all. That said, you have a bunch of anoints that increase your damage after you get out of the Iron Bear, so taking this skill at least lets your Iron Bear stick around and apply debuffs to enemies for a while.
Vampyr – Moze doesn’t have any significant health regen besides this skill, but if you have a good grenade this actually has you healing to full on a regular basis, so it ends up being very, very useful. Actually one of the more useful skills in the tree overall.
Why Can’t I Carry All These Grenades – Basically gives you 3 free grenade SDUs. I only take 2 points in it as I prefer to max grizzled. Frankly, you regen grenades so quickly you almost never run out and in situations where you might run out, 1 extra grenade isn’t going to make a difference.
To the Last – Lets you throw grenades during Fight for Your Life. Since Moze relies on constantly throwing grenades, this is pretty good for our Borderlands 3 Moze build for just one point. Lets her keep up her DPS when she goes down.
Short Fuse – Out of all the Moze capstones, this is probably the best. Forge is somewhat useful, but not always active and Tenacious Defense requires you to lose your shields to get any benefit, whereas Short Fuse is just a flat damage increase at all times. It basically works out to a 15% damage increase overall and it sets off other effects like Means of Destruction.
Shield of Retribution – Best Borderlands 3 Moze Build
Armored Infantry – While Moze’s shields are active she gets 15% gun damage and 13% damage resistance. Not bad overall for a tier 1 skill. Your shields are pretty much always active even on Mayhem 4, even without a Bloodletter, so you’re usually getting the full benefit of this skill.
Drowning in Brass – This skill is pretty stupid for a tier 2 skill. +60% gun damage! The Demolition Woman capstone we just talked about is only 15% damage. Wacky. Nevertheless, you’d be crazy not to take this skill. It does nerf your fire rate modestly but frankly, that’s also good for you, since you don’t want to risk accidentally emptying your magazine and forcing a reload when you’re rolling with a Blast Master mod.
Experimental Munitions – Crits deal an additional 10% incendiary damage. Just another decent source of incendiary damage. You can crit most things pretty reliably in Borderlands 3, so this is a nice little damage bonus.
As you can see, we’re basically here for Drowning in Brass, but the other skills are decent, if modest, damage increases. They’re better than anything else you can spend points on. The red tree is pretty front-loaded overall. If you were to go further down in this tree, you’d see Desperate Measures and Phalanx Doctrine are the only other damage skills you might want to consider in a Borderlands 3 Moze build.
Desperate Measures only works well with a Deathless, and it only gives 17% damage, and Phalanx sounds amazing in theory, but in practice, you don’t usually see that going higher than 20-30%. You have to give up Redistribution to get those, which means foregoing the Blast Master mod, which is 100% increased damage. ~35% more damage vs 100% more damage. The choice is clear.
Bottomless Mags – Best Borderlands 3 Moze Build
Cloud of Lead – Every 4th shot deals 11.25% bonus incendiary damage. Not that great but, hey, it’s a nice little damage buff. We’re just gunning for Redistribution.
Stoke the Embers – Increases incendiary damage by 30%. We do a fair amount of bonus incendiary damage, so this is actually pretty beneficial overall. Using a fire weapon, that’s a flat 30% damage increase across the board. Using any other element, every crit we deal 25% bonus incendiary damage that becomes 32.5%, and every 4th crit we deal 36.25%, which becomes 47.125%. It’s pretty noticeable.
Redistribution – This is the reason that we’re here. You need that ammo regen for Blast Master to be worthwhile, and you need to be getting crits every 3 seconds. Lucky for you, if you have a nice MIRV grenade and the Pull the Holy Pin skill, between your grenade damage and your gun damage, you’re going to be swimming in crits.
Scorching RPMs – Increased Fire Rate and Critical Hit Damage, which is a nice little damage increase.
The Iron Bank – This skill gives about the same amount of Magazine Size as Matched Set without requiring you to load your inventory with duplicate weapons. Overall a better skill.
Scrappy – Now that you can reach level 65, you max out Scrappy (or max out The Iron Bank if you like). Scrappy increases your overall effectiveness a bit if you’re moving, which is nice.
Click, Click… – Since this build should be regenerating your ammo as you spend it, you should be hovering around 20-30% ammo most of the time, making even one point in Click, Click a pretty significant damage increase. At level 65 you can now max this out. Definitely worth it.
Forge – This build is able to function without Forge, but since you’ll conveniently have exactly one point left by the time you get it, you might as well take it.
I will say this, though. If you’re going Bloodletter/Deathless, at least 10 of these green tree points are better spent in the red tree for Desperate Measures and Phalanx Doctrine. That’s a very popular Borderlands 3 Moze build. But the Blast Master mod is such a huge damage increase, you really want that mag size and, more importantly, ammo regen.
Action Skills – Best Borderlands 3 Moze Build
The Iron Bear, no matter what skills you pick, is usually a DPS decrease. What most people do, and you should also do, is roll with Target Softening rockets in both slots. These do alright damage but more importantly slap a 15% damage taken debuff on targets.
What you normally do with endgame Moze with basically any viable Borderlands 3 Moze build, including this one, is pop into your Iron Bear, fire off a handful of shots, then exit the bear early to activate your anoints. The bear is essentially only useful for anoints. Between Auto-Bear and the Target Softening rockets, though, at least it’s useful for spreading around that increased damage debuff.
Weapons – Best Borderlands 3 Moze Build
Obviously you want splash damage. While most characters have weapons that just outperform other weapons, Moze has a handful of weapons you have to get if you want to have any viability at all. Chief among these is a Kyb’s Worth, preferably an incendiary Kyb’s Worth. This drops off of Wotan, so if you have one, you’re already capable of clearing all content. Actually, to be honest, you probably want 4 Kyb’s Worths, to take advantage of Matched Set.
The next best thing is the Juliet’s Dazzle, which drops off of Aurelia (and others) on Mayhem 4. For an easier to find alternative, Ogre is pretty much the best you can do.
Heavy Weapons aren’t ideal, but if you don’t have a Kyb’s Worth (or 4) yet, Ion Cannon and Scourge are pretty good. Ion Cannon is especially good for bosses.
No matter what weapon you’re using, the anoint you want for this Borderlands 3 Moze build is “After exiting Iron Bear – 160% increased splash damage for 18 seconds.” An Ogre with that anoint is better than a Kyb’s Worth without it. Keep that in mind.
Other Equipment – Best Borderlands 3 Moze Build
For the shield, like every other character, The Transformer tends to be the best-in-slot. The Re-Charger is also very good (again, like with every other character). Big Boom Blaster feels like it’s specifically made for Moze. It gives free grenades and heavy weapon ammo. So you might want to use that for this Borderlands 3 Moze build, especially if you’re using a Scourge or Ion Cannon as your main weapon. The anointment doesn’t really matter. None of them are particularly great.
For your grenade, even though Moze is the grenade specialist, none of the legendary grenades are particularly amazing for her because most of them, including the Recurring Hex, have secondary effects that don’t work with Vampyr. As a result, what ends up being the best option is a purple tracker grenade with good rolls. You’re looking for things like MIRV/clone, etc. The anoint you want is “On Grenade Thrown – Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.”
For your class mod, you want a Blast Master, and more specifically, you want one with +1 to Redistribution. The only other option is if you want to go Bloodletter + Deathless, but that’s a different (and not as good) Borderlands 3 Moze build overall. Try to find a Blast Master with things like +splash damage, +magazine size, +weapon damage, +grenade damage, etc.
For your Artifact, going with Otto’s Idol is always good. Last Stand is a good prefix. It increases your overall survivability quite a bit.
Anyway, that about does it for the best Borderlands 3 Moze Build. Be sure to check out the Games Section for more content like this and also check out the Borderlands 3 Section for game guides for Borderlands including builds, tips, best guns, character reviews and more.