Persona 5 Royal Morgana Persona Guide & Best Build
If you’re playing Persona 5 Royal, you’ll want to know what skills Morgana can learn from his Persona, as well as which ones are most worthwhile to keep. This guide will help make sure that your Morgana is the best Morgana her can be and is taking full advantage of his persona at the end of the game.
Persona 5 Royal Morgana Persona Evolutions
Like every other character in the game, Morgana has 3 different evolutions for his Persona: Zorro, Mercurius and Diego.
Zorro is received at the start of the game, when Morgana awakens his persona in Kamoshida’s Palace.
Zorro is upgraded to Mercurius when Morgana’s Magician Confidant is maxed out to level 10. Mercurius also gains the Evade Elec ability.
Finally, Morgana’s final Persona, Diego, is obtained by speaking with Morgana during the bonus semester in January. Diego gains the skill Miracle Rush, which deals medium physical damage to all enemies with a high chance of critical, and his trait is upgraded to Majestic Presence, which increases the effect of healing and has a chance to reduce the SP cost for healing spells.
Morgana’s Best Endgame Build
Morgana, like everyone else, has 8 skills to pick from, and you want to make sure you have the best build possible. The top tier skills are:
Salvation | Wind Boost |
Samarecarm | Wind Amp |
Miracle Rush | Evade Elec |
Magarudyne | Matarukaja |
The last slot, where I put Matarukaja, is a bit of a freebie. You have a few options for it. I like Matarukaja, which you can learn from the Jazz Club on 7/3 or 10/9 because it gives Morgana some additional buffing utility. However, you can also use Garudyne to have a single target wind spell. You may also want to use Pulinpa for a while to take advantage of confusing Mementos bosses for additional money. It’s not as useful as it was in vanilla Persona 5, but it still works.
Persona 5 Royal Morgana Persona Skills
Skill | Cost | Effect | Level |
---|---|---|---|
Garu | 3 SP | Light Wind damage to 1 foe. Technical dmg: Burn. | Innate |
Dia | 3 SP | Restore slight amount of HP of 1 ally. | Innate |
Patra | 4 SP | Cure Dizzy/Forget/Sleep/Hunger of 1 ally. | 5 |
Media | 7 SP | Restore slight amount of HP of party. | 11 |
Lucky Punch | 3% HP | Miniscule Physical damage to 1 foe, high critical rate. | 13 |
Magaru | 8 SP | Light Wind damage to all foes. Technical dmg: Burn. | 16 |
Pulinpa | 5 SP | High chance of inflicting Confuse to 1 foe. | 19 |
Me Patra | 8 SP | Cure Dizzy/Forget/Sleep/Hunger of party. | 21 |
Diarama | 6 SP | Restore Medium amount of HP of 1 ally. | 24 |
Garula | 6 SP | Medium Wind damage to 1 foe. Technical dmg: Burn. | 26 |
Recarm | 8 SP | Revive 1 ally with 50% HP. | 28 |
Wind Break | 15 SP | Suppress innate Wind resistance of all foes for 3 turns. | 32 |
Mediarama | 12 SP | Restore Medium amount of HP of party. | 34 |
Magarula | 14 SP | Medium Wind damage to all foes. Technical dmg: Burn. | 37 |
Miracle Punch | 8% HP | Medium Physical damage to 1 foe, high critical rate. | 40 |
Wind Boost | Auto | Strengthen Wind attacks by 25%. | 43 |
Samarecarm | 18 SP | Revive 1 ally with maximum HP. | 45 |
Diarahan | 18 SP | Fully restore HP of 1 ally. | 49 |
Garudyne | 10 SP | Heavy Wind damage to 1 foe. Technical dmg: Burn. | 52 |
Masukunda | 24 SP | Debuff agility of all foes for 3 turns. | 55 |
Mediarahan | 30 SP | Fully restore HP of party. | 58 |
Magarudyne | 20 SP | Heavy Wind damage to all foes. Technical dmg: Burn. | 62 |
Wind Amp | Auto | Strengthen Wind attacks by 50%. | 69 |
Salvation | 48 SP | Fully restore HP of party and cure all non-special ailments. | 75 |
Additionally, Mercurius gains the skill Evade Elec automatically when he’s obtained, and Diego grants the skill Miracle Rush, which deals medium damage to all enemies with a high chance of critical.
Anyway, that about does it for the best skills for Morgana and his Persona in Persona 5 Royal. Be sure to check out the Games Section for more articles like this, and click here for more content related to Persona 5 Royal.