
If you’re playing Trials of Mana Remake and you’re using Duran, you’ll want to know ahead of time what skills each of his classes learn to help you decide which class is right for you. Duran, like every other character, has a base class, a light and dark secondary class, 4 different 3rd tier class options and a light or dark 4th class, which is only available in the post-game. This guide will tell you everything you need to know about Duran’s classes in Trials of Mana Remake.
Trials of Mana Class Skill Guides
Duran – Angela – Riesz – Hawkeye – Kevin – Charlotte
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In Trials of Mana Remake, class skills are learned as you invest more points in each of the available stats, using training points gained on each level up.
Fighter – Trials of Mana Duran Classes
Fighter is Duran’s base class, which he has at the start of the game when he first joins the party. It features moderately attack power and several melee-focused passive skills, but no spells or active abilities.
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Counter | 2 | Attack increases by 10% for 30 seconds when receiving damage |
Break Armor | 4 | (Chain Skill) Normal attacks 50% better at breaking enemy armor |
Strength +5 | 6 | Base strength increased by 5 |
Stamina
Name | Point Requirement | Description |
HP +10 | 2 | Base HP increased by 10 |
Defensive | 4 | Defense and Magic Defense increased by 10% while using charge attacks |
Stamina +5 | 6 | Base stamina increased by 5 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Quick Heal | 2 | Status effect time shortened by 30% |
Retain | 4 | Effect length increased by 100% for status effects caused by moves |
Intellect +5 | 6 | Base intellect increased by 5 |
Spirit
Name | Point Requirement | Description |
Spirit +5 | 2 | Base spirit increased by 5 |
Damage CS Boost | 4 | (Chain Skill) Add 2% to the CS Gauge when receiving damage |
Spirit +5 | 6 | Base spirit increased by 5 |
Luck
Name | Point Requirement | Description |
Lucky Break | 2 | 50% chance of not getting knocked back |
Provoke | 4 | Easier to be targeted by enemies |
Luck +5 | 6 | Base luck increased by 5 |
Knight – Trials of Mana Duran Classes
Knight is Duran’s Light class option during his first class selection. It gains healing magic and the ability to equip shields.
Locked Ability:
Bear It – Defense increase by 10% for 10 sec. At the start of battle
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Counter II | 9 | Attack increases by 15% for 30 seconds when receiving damage |
Charger | 12 | Charge attack damage increased by 30% |
Strength +5 | 15 | Base strength increased by 5 |
Stamina
Name | Point Requirement | Description |
HP +10 | 9 | Base HP increased by 10 |
Defensive II | 12 | (Chain Skill) Defense and Magic Defense increased by 15% while using charge attacks |
Stamina +5 | 15 | Base stamina increased by 5 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Recovery II | 9 | Using a healing move recovers 20% more HP in battle |
Fortitude II | 12 | Attack increases by 20% when affected by a status effect |
Intellect +5 | 15 | Base intellect increased by 5 |
Spirit
Name | Point Requirement | Description |
Spirit +5 | 9 | Base spirit increased by 5 |
Healing Light | 9 | Recover ally’s HP |
Healing MP Saver | 12 | Decreases MP used for healing magic by 30% in battle |
Spirit +5 | 15 | Base spirit increased by 5 |
Luck
Name | Point Requirement | Description |
Critical Smash | 9 | 30% chance of attack decrease with a critical hit |
Survive | 12 | (Chain Skill) 30% chance of retaining 1 HP instead of fainting |
Luck +5 | 15 | Base luck increased by 5 |
Paladin – Trials of Mana Duran Classes
Paladin is Duran’s Light-Light option during his second class change. It gains the ability to cast Holy Saber, which imbues an ally’s weapon with light elemental magic.
Locked Ability:
Protective Light – Decrease light/dark elemental damage by 10%
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Attack Help II | 21 | Attack increases by 30% when HP drops to 30% or below |
Charger II | 27 | Charge attack damage increased by 75% |
Strength +10 | 33 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 21 | Base HP increased by 20 |
Guard | 27 | Take on 30% of ally’s damage from opponents |
Stamina +10 | 33 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Auto HP Heal II | 21 | (Chain Skill) Recover 2% of HP every 10 seconds in battle |
Heal | 27 | Recover 5% of HP when receiving 10% or more of player’s HP in one hit |
Intellect +10 | 33 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 21 | Base spirit increased by 10 |
Holy Saber | 21 | Imbues ally’s weapon with light elemental magic |
Damage CS Boost III | 27 | Add 7% of CS gauge when receiving damage |
Spirit +10 | 33 | Base spirit increased by 10 |
Luck
Name | Point Requirement | Description |
Cure | 21 | 75% chance of canceling status effects when using healing magic in battle |
Miracle | 27 | Retain 1 HP when hit with critical damage when HP is at 50% or above |
Luck +10 | 33 | Base luck increased by 10 |
Liege – Trials of Mana Duran Classes
Liege is Duran’s Light-Dark option during his second class change selection. It gains the ability to cast Healing Light on the whole party and learns several passive support skills that increase the whole team’s power.
Locked Ability:
Sanctum – 20% chance of increasing healing magic’s effectiveness by 100% in battle
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Attack Boost All II | 21 | All allies’ attack power increases by 7% in battle |
Charger II | 27 | Charge attack damage increased by 75% |
Strength +10 | 33 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 21 | Base HP increased by 20 |
Defense Boost All | 27 | All allies’ defense increased by 7% in battle |
Stamina +10 | 33 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
MGC Boost All | 21 | All allies’ magic increases by 5% in battle |
Heal Upgrade | 27 | Recovers 35% more HP in battle when healed |
Intellect +10 | 33 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 21 | Base spirit increased by 10 |
Healing Light+ | 21 | Recovers all allies’ HP |
Heal CS Boost II | 27 | Add 8% of CS gauge when healing an ally’s HP in battle |
Twinkle Rain | 27 | Heals an ally’s status effects |
Spirit +10 | 33 | Base spirit increased by 10 |
Luck
Name | Point Requirement | Description |
Critical Smash II | 21 | (Chain Skill) 60% chance of attack decrease with critical hit |
Cure | 27 | 75% chance of canceling status effect when using healing magic in battle |
Luck +10 | 33 | Base luck increased by 10 |
Divine Hero – Trials of Mana Duran Classes
Divine Hero is the 4th class option when Duran has gone down the Light class tree.
Locked Ability:
Super Healing – Heal beyond max HP when receiving recovery effect exceeding it up to 30% in battle
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Attack Boost All III | 43 | All allies’ attack increases by 10% in battle |
Attack Help III | 53 | (Chain Skill) Attack increases by 40% when HP drops to 30% or below |
Strength +10 | 63 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 43 | Base HP increased by 20 |
Defense Boost All III | 53 | All allies’ defense increased by 10% in battle |
Stamina +10 | 63 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Heal II | 43 | Recover 10% of HP when receiving 20% or more of player’s HP in one hit |
MGC Boost All II | 53 | All allies’ magic attack increases by 10% in battle |
Intellect +10 | 63 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 43 | Base spirit increased by 10 |
Damage CS Boost IV | 53 | Add 10% of CS gauge when receiving damage |
Spirit +10 | 63 | Base spirit increased by 10 |
Luck
Name | Point Requirement | Description |
Critical Smash III | 43 | (Chain Skill) 90% chance of attack decrease with critical hit |
Cure II | 53 | 100% chance of canceling status effects when using healing magic in battle |
Luck +10 | 63 | Base luck increased by 10 |
Gladiator – Trials of Mana Duran Classes
Gladiator is Duran’s Dark class option during his first class choice. It gains the ability to power up allies’ weapons with elemental damage.
Locked Ability:
Indomitable – Attack increase by 10% for 10 sec. At the start of battle
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Attack Saber | 9 | MP needed for saber magic increased by 4, increases damage dealt by 15% |
Charger | 12 | Charge attack damage increased by 30% |
Strength +5 | 15 | Base strength increased by 5 |
Stamina
Name | Point Requirement | Description |
HP +10 | 9 | Base HP increased by 10 |
Victory Heal | 12 | Recover 10% of HP when enemy defeated |
Stamina +5 | 15 | Base stamina increased by 5 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Weak Point | 9 | Damage to enemy’s elemental weakness is increased by 15% |
Guard Saber | 12 | (Chain Skill) Opponent’s saber magic and corresponding elemental damage decreased by 15% |
Intellect +5 | 15 | Base intellect increased by 5 |
Spirit
Name | Point Requirement | Description |
Spirit +5 | 9 | Base spirit increased by 5 |
Stone Saber | 9 | Imbues ally’s weapon with earth elemental magic |
Lightning Saber | 9 | Imbues ally’s weapon with wind elemental magic |
Ice Saber | 12 | Imbues ally’s weapon with ice elemental magic |
Flame Saber | 12 | Imbues ally’s weapon with fire elemental magic |
Spirit +5 | 15 | Base spirit increased by 5 |
Luck
Name | Point Requirement | Description |
Broken Lines | 9 | 30% chance of defense decrease with critical hit |
Survive | 12 | (Chain Skill) 20% chance of retaining 1 HP instead of fainting |
Luck +5 | 15 | Base luck increased by 5 |
Edelfrei – Trials of Mana Duran Classes
Edelfrei is Duran’s Dark-Light class option during his 2nd class selection. It gains the ability to cast elemental saber skills on the whole party at once. It also learns Moon Saber and Leaf Saber, which restore HP and MP on hit, respectively.
Locked Ability:
Mastery – Weapon efficiency increased by 15%
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Attack Saber II | 21 | MP needed for saber magic increased by 8, increases damage dealt by 25% |
Offensive Stance | 27 | Attack increased by 40%, defense decreased by 40% during battle |
Strength +10 | 33 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 21 | Base HP increased by 20 |
Defensive Stance | 27 | Defense increased by 40%, attack decreased by 40% during battle |
Stamina +10 | 33 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Fraction | 21 | (Chain Skill) Damage to enemy with moderate elemental resistance increased by 150% |
Weak Point All | 27 | Damage to enemy’s elemental weakness increased by 8% for all allies |
Intellect +10 | 33 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 21 | Base spirit increased by 10 |
Stone Saber+ | 21 | Imbues all allies’ weapons with earth elemental magic |
Lightning Saber+ | 21 | Imbues all allies’ weapons with wind elemental magic |
Victory MP Boost II | 27 | Recover 3 MP when enemy defeated |
Ice Saber+ | 27 | Imbues all allies’ weapons with ice elemental magic |
Flame Saber+ | 27 | Imbues all allies’ weapons with fire elemental magic |
Spirit +10 | 33 | Base spirit increased by 10 |
Leaf Saber | 33 | Makes ally’s weapon absorb MP |
Moon Saber | 33 | Makes ally’s weapon absorb HP |
Luck
Name | Point Requirement | Description |
Concentrate | 21 | Chance of critical hit increased by 25% |
Flourish | 27 | (Chain Skill) Damage increased by 30% when hit by critical hit |
Luck +10 | 33 | Base luck increased by 10 |
Duelist – Trials of Mana Duran Classes
Duelist is Duran’s Dark-Dark option during his 2nd class change. It gains the ability to cast Dark Saber and has the highest overall attack power of Duran’s 3rd tier classes.
Locked Ability:
Adrenaline Rush – Attack increases after defeating an enemy
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Wound | 21 | Damage increased by 30% by sacrificing 5% of HP when using a power attack |
Rage | 27 | Each time 20% of HP in damage is accumulated, attack increases by 10% (up to 30%) |
Strength +10 | 33 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 21 | Base HP increased by 20 |
Victory Heal II | 27 | Recover 20% of HP when enemy defeated |
Stamina +10 | 33 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Fraction | 21 | (Chain Skill) Damage to enemy with moderate elemental resistance increased by 150% |
Guard Saber II | 27 | Opponent’s saber magic and corresponding elemental damage decreased by 25% |
Intellect +10 | 33 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 21 | Base spirit increased by 10 |
Dark Saber | 21 | Imbues ally’s weapon with dark elemental magic |
Victory MP Boost II | 27 | Recover 3 MP when enemy defeated |
Spirit +10 | 33 | Base spirit increased by 10 |
Luck
Name | Point Requirement | Description |
Flourish | 21 | (Chain Skill) Damage increased by 30% when hit by a critical hit |
Forsake II | 27 | 20% chance of canceling out damage from opponents |
Luck +10 | 33 | Base luck increased by 10 |
Berserker – Trials of Mana Duran Classes
Berserker is Duran’s 4th tier class option if he’s gone down the Dark class path.
Locked Ability:
Frenzy – Attack and defense increased by 2% when normal attack hits (up to 30%)
Strength – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Wound II | 43 | Damage increased by 40% by sacrificing 5% of HP when using a power attack |
Rage II | 53 | (Chain Skill) Each time 20% of HP in damage is accumulated, attack and defense increase by 10% (up to 30%) |
Strength +10 | 63 | Base strength increased by 10 |
Stamina
Name | Point Requirement | Description |
HP +20 | 43 | Base HP increased by 20 |
Victory Heal III | 53 | Recover 30% of HP when enemy defeated |
Stamina +10 | 63 | Base stamina increased by 10 |
Intellect – Trials of Mana Duran Classes
Name | Point Requirement | Description |
Weak Point III | 43 | Damage to enemy’s elemental weakness increased by 35% |
Weak Point All II | 53 | Damage to enemy’s elemental weakness increased by 12% for all allies |
Intellect +10 | 63 | Base intellect increased by 10 |
Spirit
Name | Point Requirement | Description |
Spirit +10 | 43 | Base spirit increased by 10 |
Victory CS Boost III | 53 | Adds 30% of CS gauge when enemy defeated |
Spirit +10 | 63 | Base spirit increased by 10 |
Luck
Name | Point Requirement | Description |
Flourish II | 43 | Damage increased by 40% when hit by a critical hit |
Concentrate II | 53 | Chance of critical hit increased by 40% |
Luck +10 | 63 | Base luck increased by 10 |
Conclusion
That about does it for all of Duran’s classes in Trials of Mana Remake. Be sure to check out the Games Section for more articles like this and click here for more Trials of Mana Remake content.