This Dragon Quest 11 Erik Build & Equipment Guide will teach you how to maximize Erik’s potential in Dragon Quest 11 so you can dominate the game.
If you’re playing Dragon Quest 11 you’re going to want to know what Erik’s best skills are and also where to find all his best equipment. This Dragon Quest 11 Erik Build & Equipment Guide will teach you just that. I’ll tell you what skills are best to invest in from beginning to end as well as how to get all of Erik’s best equipment.
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Skills – Dragon Quest 11 Erik Guide
In Dragon Quest 11 Erik has four major skill trees in Dragon Quest 11: Swords, Knives, Boomerangs and Guile.
Unlike many of the other characters you get on your team in Dragon Quest 11 Erik has uses for all of his skill trees.
Daggers allow you to inflict status effects and then take advantage of those effects for incredible combo damage.
Swords unlock a ton of attack power nodes, as well as the powerful Fatal Flash skill, which isn’t as powerful as Erik’s dagger skills, but requires no setup.
Guile unlocks the potent Divide skill, which triples Erik’s damage on his next turn and heavily amplifies the effectiveness of both Fatal Flash and his dagger-based finishing moves.
Boomerangs increases the overall power of boomerangs, which are Erik’s main crowd-clearing tool. Their pinnacle skill is Double Down, which allows Erik to clear entire random encounters by himself with ease.
The Build – Dragon Quest 11 Erik
You’re going to want to go into daggers first, before anything else, even if you plan on using swords. The reason for this is that Dual Wield is in the Knives branch, so you have to dip in there.
I’d highly recommend that you stick with knives exclusively for the first act of the game, because even though swords are slightly stronger, Erik’s dagger skills are dramatically better than his swords skills, especially during the first part of the game before his skill grid expands.
You’ll want to learn every open node in the dagger tree, but don’t bother with Assassin’s Stab when it unlocks. Instead, head up into the Guile tree and unlock Deftness +10 node and then head up to the Agility +10/+30 nodes until you unlock the Divide node and then learn that. That should get you through most of Act 1 and 2 until Erik’s trees expand.
Once the trees expand, you’re going to want to finish off the daggers tree all the way down to Nastier Knives, which you need in order to open up Dually Deadly.
Now, you have a choice. You’re going to want to unlock Fatal Flash and Dually Deadly by going down swords, but you’re also going to grab Critical Claim in the Guile tree, which is the best skill in the game for killing Metal Slimes. I recommend getting Critical Claim first and getting it out of the way.
Once you’ve gotten Fatal Flash, finish off the Sword tree by grabbing the attack power +10 and attack power +20 nodes in the middle column. The rest of the skills in the swords tree are useless so save your points.
It’s useful to have both knives and swords because if you divide and, for whatever reason, the boss doesn’t have a status effect on the next turn, you can switch to your swords and use Fatal Flash instead of your dagger finisher.
Either way, the main reason to go into swords is for Dually Deadly.
Next, go into Boomerangs and unlock the two accuracy nodes, then head straight up toward Double Down.
That build should take you all the way to the end of the game. Once you’ve achieved it, you can have Erik make great use of equipment swapping during battle to make sure he’s got the right tool to tackle any particular enemy you encounter.
Best Equipment – Dragon Quest 11 Erik
- Weapon 1: Dynamo Dagger +3
- Weapon 2: Timeshear +3
- Helmet: Pirate King’s Cap +3
- Armor: Pirate King’s Coat +3
- Accessory 1: Assassin +3
- Accessory 2: Assassin +3
Alternative Equipment Options: If you’re using swords, you can equip the Hypernova Sword (if the Hero isn’t using it) or 2x Metal King Swords. If you’re using boomerangs, you can equip 2x Hunter’s Moons.
Locations – Dragon Quest 11 Erik Equipment
- Dynamo Dagger: Upgrade the evolutionary weapon Deft Dagger which is the 65 mini medal reward
- Timeshear: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Hypernova Sword: Upgrade the evolutionary weapon Stardust Sword which is found in a chest in the Fortress of Fear
- Metal King Sword: Crafted via Making Things with Metal Kings, which is the 110 mini medal reward
- Hunter’s Moon: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Pirate King’s Cap: Reward for a post-game quest in Lonalulu
- Pirate King’s Coat: Bought in Cobblestone during the post-game after rebuilding
- Assassin: Reward for beating the horse race Silver Cup (difficult). To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
That about covers it for the Dragon Quest 11 Erik Build & Equipment Guide. Be sure to check out the Game Guides section for more content like this, and click here for more content related to Dragon Quest 11.