This Yakuza Like a Dragon Jobs Guide will give you an overview and review of each of the available jobs in Yakuza 7.
If you’re playing Yakuza Like a Dragon, once you reach a certain point in the story, you’ll be able to unlock all sorts of different Yakuza Like a Dragon jobs that you can assign to your characters.
Yakuza Like a Dragon Job Guides
ALL – Freelancer – Hero – Detective – Homeless Guy – Barmaid – Clerk – Hitman – Gangster – Bodyguard – Host – Foreman – Musician – Breaker – Enforcer – Chef – Fortuneteller – Idol – Hostess – Dealer – Night Queen – Devil Rocker – Matriarch
Because Yakuza Like a Dragon provides very little incentive to swap between jobs, the job you pick will have a big impact on your playthrough, as you’ll most likely be staying in your main job for the entirety of the game.
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Since your choice of Yakuza Like a Dragon jobs is so important, you’re going to want to know as much as you can about each job before you make your selection. This Yakuza Like a Dragon jobs guide will give you a review of each job so you can have a general sense of how good or bad each job is.
Additionally, each review will link to the full guide for that particular job, which contains all the skills it learns at each level, where to find its best weapon, information about its transferable Character Skills, and the location of its job-specific accessory.
Obviously these are only my personal opinions, but I have spent over 150 hours with this game and gotten every job to level 99 on at least one character, so I feel like I have a pretty good sense of how good each job is. But, again, there is some amount of subjectivity here for sure.
Without further ado, here is the Yakuza Like a Dragon Jobs Guide.
Freelancer – Yakuza Like a Dragon Jobs
Kasuga’s starting job in Yakuza Like a Dragon Freelancer is very much not intended to be a job that he spends the game assigned to. It has fewer skills than every other job and doesn’t have access to any damage boosting weapons.
In terms of classic RPG archetypes, Freelancer is most similar to a Fighter.
Since Freelancer can’t equip any weapons, the damage from its normal attacks struggles to keep pace with what other jobs are capable of. It does learn some decently powerful abilities, but none of them are compelling enough to make you want to play through the game using Freelancer as your main class.
Freelancer only gets one Essence level skill (most jobs get at least 2), it learns about half of the amount of active skills as any other class, and it has no multi-target or target-all abilities whatsoever.
The main usefulness of Freelancer, really, is that it provides a ton of Agility and Attack bonuses. Since Kasuga has two unique jobs and every other character only has one, his maximum stats totals are potentially higher than every other character, assuming you’re willing to put in a few hundred hours of grinding to max out every job.
Freelancer isn’t an awful job, but it’s clearly not intended to be the job you stick with the entire game. Use it at the start, then maybe come back to it at some point during the endgame to collect those nice Attack and Agility bonuses.
Hero – Yakuza Like a Dragon Jobs
In Yakuza Like a Dragon Hero is Kasuga’s main job. He has another job that’s unique to him, Freelancer, but once Hero unlocks, it becomes the job that’s most associated with Kasuga himself.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, the Hero job is most similar to a Paladin.
The Yakuza Like a Dragon Hero job has a lot of interesting tools, making it a very versatile job to use. It has above average stats in every category, it has powerful single-target attacks, strong area of effect attacks, team-wide buffs and a complete arsenal of healing skills.
Compared to other jobs in the game, the Hero definitely performs well. With its wide variety of useful skills, it’s useful the entire game. Its final weapon is also very good, considerably beefing up its normal attacks by adding several extra hits.
The only thing it’s really missing is a target-all full-screen clearing attack, but between Kasuga learning one on his own in the form of Essence of Orbital Laser, and the AoE attacks of the Hero job, that’s not as huge of an issue as it might be for some other characters.
Detective – Yakuza Like a Dragon Jobs
In Yakuza Like a Dragon Detective definitely isn’t the best job in the world. It’s alright, but Adachi is one of the few characters who really benefits from switching out of his base job.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Detective is most similar to a Warrior.
Detective doesn’t have any target-all attacks. Its entire arsenal is single target or small area of effect blunt attacks. Blunt is the most common attack type in Like a Dragon. Pretty much every class has access to single target blunt physical attacks, so there’s really nothing special that the Detective job learns.
Detective gets a number of support skills, but none of them are particularly useful.
The main useful thing about Detective is actually the passive HP and Defense bonuses that it learns at higher levels, which are significant and, when combined with Adachi’s natural stats, give him the highest HP and Defense totals in the game.
Homeless Guy – Yakuza Like a Dragon Jobs
In Yakuza Like a Dragon Homeless Guy is Nanba’s main job. It’s pretty much the game’s go-to mage job, and thanks to its additional magic stats alongside Nanba’s natural magic growth, it means Nanba is Yakuza Like a Dragon’s premiere mage character.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Homeless Guy is most similar to a Mage.
Homeless Guy learns several powerful non-elemental and fire-elemental spells that target all enemies. Thanks to those powerful target-all skills, Nanba tends to be the first character who can start fights by just deleting all enemies with powerful Essence tier spells.
Homeless Guy also learns a fairly useful utility spell called Malodorous Stench, which reduces all enemies’ attack and defense. Since Malodorous Stench is one of the few useful Character Skills in the game and Homeless Guy is a powerful class overall, it’s a nice little bonus to pick up.
Homeless Guy, and Nanba in general, is superb and is useful throughout the entire game from beginning to end.
Barmaid – Yakuza Like a Dragon Jobs
Saeko’s Yakuza Like a Dragon Barmaid job is not particularly good. It’s generally advised that you change her to another job fairly quickly once you unlock the ability to do so.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Barmaid is most similar to a Fighter/Mage.
Barmaid’s skillset is pretty confusing. It’s all over the place, and none of what it offers is particularly compelling. Barmaid gains a ton of passive Magic stat bonuses, but it only has one magical spell available to it, which is only a mid-level single-target Fire spell.
Other than that, Barmaid is full of weak self-target only stat buffs and extremely mediocre physical attacks that affect single enemies or small areas. It’s just not good.
None of her class bonuses actually help her class. Like, Barmaid’s best weapon gives a bonus to healing skills. What? Barmaid only learns one garbage-tier self-only healing spell.
The best thing about Barmaid would probably be all the Magic stat bonuses it grants, but unfortunately females in Like a Dragon make terrible mages. They have no access to the Electric element, which is arguably the best element of the three, and all of their classes are focused on physical damage except Hostess, whose spell selection is very limited and only has single-target abilities.
Since Barmaid’s character skills are not worthwhile either, your best bet with Saeko is really to move her to a different job ASAP.
Clerk – Yakuza Like a Dragon Jobs
Eri’s unique Yakuza Like a Dragon Clerk job is exceptionally good. It’s a fast, powerful physical attack job that gets a pretty well-rounded kit in terms of skills and abilities.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Clerk is most similar to a Ninja.
As a Clerk, Eri gets both bladed and blunt type physical skills, which helps her hit weaknesses and avoid resistances. Additionally, the vast majority of her skills have a chance to inflict some of the more severe status effects, like Stun and Fear.
At level 28, Clerk gets a powerful target-all screen clearing attack skill, which is one of the things that really separates the good jobs from the bad jobs towards the end of the game. This particular skill, Essence of Telephone Nunchaku, has the added bonus of inflicting Silence and Fear.
It’s barely worth mentioning, but Clerk also gets access to an accuracy debuff skill, which is made completely obsolete by the target-all accuracy debuff skill Eri learns naturally by leveling.
One of the things that makes Clerk such a good job is the abundance of Agility and Attack bonuses it receives at later levels, which set Eri up to excel as a Matriarch or a Night Queen if you choose to move her into another job at any point.
Altogether, Clerk is a great job and you can’t go wrong with it if you choose to keep Eri in that role for the entire game.
Hitman – Yakuza Like a Dragon Jobs
Joon-gi Han’s unique Yakuza Like a Dragon Hitman job is average at best. It boasts access to all the different forms of physical damage (blunt, bladed and gun), as well as extremely high speed, but its attack power leaves a lot to be desired.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Hitman is most similar to an Assassin.
Where Hitman falters is its complete lack of access to any good multi-target attacks. It gets Divine Shot, which hits in a huge area, but Divine Shot is relatively weak. At a time in the game where most other classes can wipe out entire enemy teams in one shot, Hitman struggles to bring enemies down to half HP.
His Essence-level skill, Essence of Trick Shots, actually seems to be weaker than Divine Shot, because it only deals full damage when a single enemy is on the screen (perhaps the worst added effect possible for a target-all attack).
To top it off, Hitman doesn’t gain any Attack stat bonuses, instead piling up tons and tons of Dexterity bonuses, which seem to increase critical chance. Increased crit chance is somewhat useful… once you’ve swapped from the Hitman job to a job with decent attack power.
Hitman’s ultimate weapon doesn’t even have any special effects. It’s just a strong weapon with a small agility bonus.
Hitman does indeed get a lot of turns thanks to its exceptional agility, but the moves it makes when it gets those turns are underwhelming. It’s probably better to turn Joon-gi Han into something else in the long run, like a Breaker or a Host. Thanks to his well balanced stats, he does well in pretty much every job.
Gangster – Yakuza Like a Dragon Jobs
Zhao’s unique Yakuza Like a Dragon Gangster job is very strong at every point in the game. In the mid-game, it excels with powerful attacks that can also inflict stun, and in the late game it gets a ton of utility out of both its powerful target-all physical attacks and its fire/bladed single target saber attack.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Hitman is most similar to a Fighter/Rogue.
Gangster is a strong, fast job that has access to both great bladed attacks and exceptional blunt attacks. It gains a fair amount of Attack bonuses as it levels, and it’s capable of inflicting useful status effects, most notably stun.
There’s not too much to be said about Gangster. It’s purely a damage-dealing class and provides almost no utility whatsoever. However, in terms of dealing damage, it does its job and it does it well. You can expect Zhao to pull his weight from the moment you get him right through to the end of the game with the Gangster job assigned.
Bodyguard – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Bodyguard job focuses on dealing immense single target damage at the expense of its own HP, much like the Final Fantasy series’ Dark Knight class archetype.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Bodyguard is most similar to a Dark Knight.
Despite being one of the coolest looking jobs available, Bodyguard is somewhat lacking as you get further into the game. It does boast high attack power, but most of its attacks come with conditions that other high-attack power jobs (like Foreman, for example) don’t have to deal with.
Where the Bodyguard does shine, however, is in its bladed damage type and its useful Attack and Dexterity bonuses. Outside of the Bodyguard, bladed attacks for male jobs are only found on the Chef job (which lacks the high attack power of the Bodyguard), Zhao’s Gangster job, the DLC Devil Rocker job and a handful of mediocre bladed attacks Joon-gi Han learns while leveling.
Bodyguard feels like it’s at its strongest at the very start of the game, when high attack power on normal physical attacks is at its most useful.
Host – Yakuza Like a Dragon Jobs
Host is the go-to Mage class in Yakuza Like a Dragon. It learns mostly ice elemental magic, but also ends up learning powerful target-all Fire elemental and Ice elemental spells.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Host is most similar to a Mage.
In terms of power and skills, it’s roughly on par with Nanba’s unique Homeless Guy job. Their skillsets are extremely similar. Both jobs learn 2 fullscreen extreme damage spells. The only thing Host really lacks compared to Homeless Guy is the latter’s big fullscreen Attack/Defense debuff, which is luckily a Character Skill that Nanba retains if you swap him into the Host job.
In some ways, Host is actually a step up from Homeless Guy because while more enemies seem to be weak to Fire, more powerful enemies seem to be weak to Ice. Still, it’s advisable to level as a Homeless Guy first because the MP bonuses Homeless Guy gets are much more impactful than the milquetoast +Healing that Host gets access to.
Host also gives you the ability, if you don’t like Nanba for whatever reason, to make someone else your mage. Joon-gi Han is a good option because his natural Magic stat is decent, he’s fast, and his unique Hitman job is only about average.
Foreman – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Foreman job basically does two things: has a lot of HP, and hits enemies hard. Which is all you really want from it in the end.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Foreman is most similar to a Warrior.
For most of the game, Foreman does almost nothing except hit a single target one time for heavy damage. However, once it gets to the mid-twenties or so and learns its Essence-level skills, it gets its hands on two powerful target-all screen clearing physical attacks.
While the Foreman job doesn’t have much utility beyond hitting things really hard, honestly hitting things really hard is 99% of what you want from a job in Yakuza Like a Dragon. It’s definitely not the best job given how one dimensional it is, especially before job level 24, but it gets the job done.
Foreman makes a great second job choice for physical characters preparing for the True Final Millennium Tower thanks to its HP bonuses and its ability to help with screen clearing while farming experience in the Kamurocho Underground.
Musician – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Musician job has several valuable support abilities and a unique “voltage” mechanic which differentiates it from other classes.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Musician is most similar to a Bard.
To start off with, Musician has one of the most useful Character Skills in the game, “Endless Desire”, which you can, and absolutely should, pick up by leveling at least one character to Musician job level 4. “Endless Desire” casts Regeneration on your entire party, and it comes in handy throughout the game.
Aside from that, Musician provides a lot of interesting utility throughout most of the game. It doesn’t really hold up as an endgame class, but it’s not terrible either thanks to its final target-all Essence skill, and throughout the rest of the game its buffs generally come in handy.
It can debuff Attack and Defense for all enemies, as well as raise the entire party’s Defense. It can cast Regeneration on the whole party. With the Musician’s ultimate weapon equipped, its effects last a very long time.
Musician’s offensive skills don’t do an incredible amount of damage, but they help out, and it gets both magical and physical damage to help it cut through resistances.
Its stat bonuses, MP and Dexterity, are two of the least desirable stat bonuses, which is a pretty big deal when it comes to tackling the True Final Millennium Tower.
Ultimately Musician is kind of middle of the road and what I’d recommend is picking up “Endless Desire” and then turning your character into one of the better classes, but it’s a fun class that provides some unique utility and you might want to include it in your party for that reason.
Breaker – Yakuza Like a Dragon Jobs
In Yakuza Like a Dragon Breaker is one of the more thematically inventive jobs. Its costume is cool, its animations are cool, and it’s a decently powerful job in its own right, which gets several attacks with occasionally useful secondary effects.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Breaker is most similar to a Monk.
The Breaker job is capable of raising its own stats as it attacks, but in practice the only one of these skills that’s at all useful is the one that raises your Attack, and even then, it loses its utility towards the end of the game as just spamming stronger physical attacks is much more effective.
However, by the time the Breaker’s interesting stat boost attacks start to fall off, it learns a powerful target-all Essence-level attack that not only ends fights quickly, but restores your party’s HP by a small but noticeable amount.
Breaker is a pretty reliable job overall and it’s a great job to switch your physical damage dealers to after they’ve mastered their first job, thanks to its large amount of Attack and Agility bonuses. It also makes a great main job for any character whose unique job is somewhat lacking, like Joon-gi Han and Adachi.
Enforcer – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Enforcer job is the main tanking class available in the game. It relies on inflicting a status affliction called Enrage, which forces enemies to attack the target caused the affliction.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Enforcer is most similar to a Knight.
The tanking skills of the Enforcer job are of questionable utility for most of the game until the final challenge, the True Final Millennium Tower. However, even without relying on its tanking utility, the Enforcer is a powerful fighter in its own right.
Enforcer gets a great selection of skills. It gets an extremely powerful single target attack at job level 6 called Paralysis Prongs. Most other jobs don’t learn attacks of that strength level until around 18+.
Later on, it gets two of the best target-all Essence abilities. It gets a blunt type physical attack that takes advantage of its above average Attack, as well as a powerful electric elemental attack with a good chance to paralyze all enemies.
Enforcer makes a great first or second job pick because it gains a multitude of HP and Defense bonuses, which are useful on every character when it comes to tackling the True Final Millennium Tower, where enemies can casually deal 1,000-1,200 damage with their normal attacks alone.
Chef – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Chef job has a wide variety of attacks with all sorts of different secondary effects and damage types.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Chef is most similar to a Fighter/Mage.
The biggest strength of the Chef job is the versatility of its attacks. It can deal blunt, bladed and magical fire elemental type damage, meaning that it rarely faces an enemy that it can’t find a weakness for.
Chef can also inflict a variety of status effects, often in an area. Burning, stunned and bleeding are all in the Chef’s repertoire, and it even has skills that deal extra damage if you’re able to inflict those status effects.
Although it’s capable of hitting in an area, neither of its Essence level skills target more than one enemy. At least it has those area of effect skills to fall back on when facing big groups, although in the endgame they do leave a little to be desired.
Due to its numerous Magic bonuses, its magic skills tend to do the most damage, and it makes a second or third job for any character you’re trying to make into a mage because it provides both Magic and Agility, things that will benefit any good mage.
Overall the Chef is a pretty good class that really shines in the midgame and falls off a bit as you approach max level and begin doing endgame activities.
Fortuneteller – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Fortuneteller job has a mix of support abilities and offensive spells, but really the most notable thing about it is its excellent Character Skills that you’re surely going to want to pick up on at least one of your regular party members.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Musician is most similar to a Support Mage.
Actually uses the Fortuneteller as a main class has a few nifty tricks. It can raise the entire party’s Attack power. However, Kasuga can already do that in his Hero class. It can also inflict a ton of negative status effects onto a single target, which is kind of neat.
However, in direct contrast to almost every other job that offers its worst skills as transferable Character Skills, both of the Fortuneteller’s best skills are available. You can learn Fulminating Forecast, which is a fantastic lightning elemental spell, as well as Soul Tether, which is a reliable revival skill. Both of these skills go great on your resident mage (probably Nanba), and you should definitely pick them up.
Since Fortuneteller’s best skills are usable by any class, there’s not much reason to keep your character as a Fortuneteller once you’ve learned them. It doesn’t have a full party heal, which would give it a real niche. It doesn’t have a powerful target-all Essence spell. Its stat bonuses are some of the worst, and the least generous of any class, and its final weapon is the most tedious weapon to level up because it almost exclusively requires large quantities of Raw Diamond Ore as a crafting ingredient.
Yes, Fortuneteller gives Magic bonuses, but it’s the 4th best class to level up for Magic bonuses. Homeless Guy, Host and Chef are all better options, and you’ll be playing this game for well over 150 hours before you ever consider leveling up a 4th class.
So, in conclusion, get Nanba to level 18 in Fortuneteller to pick up Fulminating Forecast and you’ll be glad you did. Then change back to another class and never look back.
Idol – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Idol job is the healing job. I don’t just mean it’s the best healing job, it’s pretty much the only healing job, and it does pretty much everything you’d want a healing job to do.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Idol is most similar to a Priest.
Idol is able to fully restore all allies’ HP, revive party members with full health and even inflict a variety of status effects. Most of its status effect inflicting skills are pretty forgettable, but it does get a powerful skill that lowers all enemies’ Defense and also attempts to inflict Charm on all enemies. That’s one of the more potent support skills available in the game.
Perhaps the biggest issue with Idol is that unless you’re in the final challenge dungeon, True Final Millennium Tower, or playing through New Game+ on Hard Mode, there’s very little in the game that requires the full arsenal of healing skills that the Idol has access to. Even the most difficult fights can be defeated just by relying on single target heals, items and the Musician Character Skill “Endless Desire”.
All of Idol’s offensive attacks are physical, which is somewhat unexpected and also somewhat of a wasted opportunity given that there’s lack of magic-based jobs available to females even though they get higher magic bonuses, in general, than most of the men.
Idol is exceptional at what it does, but it’s largely overkill for most of the game.
Hostess – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Hostess job is entirely focused on single target ice elemental damage. Its most powerful spell is a fire elemental spell, oddly enough, but every other spell it learns is ice magic.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Musician is most similar to a Frost Mage.
When you first unlock Hostess it’s going to feel very powerful because its Sparkling Cannon spell does a lot of damage. However, as the game goes on, Hostess becomes rapidly less useful.
It has no multi-target spells. All of its spells are single target. Also, since it only learns single target ice magic, that means every time it learns a new spell, all its previous spells instantly become useless, as they’re just a weaker version of the same attack.
Where Hostess really starts to fall off is when the Essence-level skills begin to appear, as Host gets both Fire and Ice elemental target-all extreme damage spells, and Hostess just ends up with a single extreme damage fire spell that targets one enemy.
Also, unlike the Host or Homeless Guy, Hostess has no access to lightning elemental magic, which is arguably the best element. Men can learn Fulminating Forecast from the Fortuneteller job, but there is no equivalent spell available to women.
While Hostess is absolutely the best female magic job, it’s also the only female magic job, and making a viable female mage is an uphill battle at best. It completely pales in comparison to a male mage, and women in Like a Dragon are much better off focusing on physical damage via Matriarch and Night Queen, or healing as an Idol.
Dealer – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Dealer job focuses on luck in order to inflict status effects, buff allies, debuff enemies, and deal damage. Unfortunately, even when everything goes according to plan, Dealer’s utility doesn’t measure up well against better jobs, like Matriarch.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Dealer is most similar to a Gambler.
Dealer is capable of producing upsides like “temporarily increase a random stat for a single party member”, in a game where other jobs are able to reliably increase a specific stat for all party members. In terms of damage, it gets a lot of critical hits, but its attack power is fairly low, which in practical terms means it has a high chance to do similar damage to what other classes do every turn.
Its Essence abilities are, in my opinion, probably the worst in the game. Essence of Russian Roulette does mediocre damage to a handful of enemies and also regularly hits your own party members. Essence of Fortune’s Wheel, probably the Dealer’s most iconic ability, has roughly a 50% chance of inflicting a devastating status on your entire party, like Sleep or Fear.
If Dealer’s skills had no drawbacks at all, it still wouldn’t be among the better classes, but since all of its skills have these randomized elements, it’s even worse. On the plus side, it gets a ton of bonus Agility and Dexterity bonuses.
Night Queen – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Night Queen job does significant single target damage and most of its skills inflict the powerful Brainwashed status effect, which causes enemies to attack each other.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Night Queen is most similar to a Rogue.
While the Night Queen deals great single target damage and has a few skills that attack an area, what it lacks is any kind of target-all attack, or area of effect Essence-level attack skill. That means Night Queen is a lot better in the early game and the midgame than it is towards the end, where powerful Essence-level screen clearing attacks are the bread and butter of the battlefield.
It gains a ton of HP and Attack bonuses, which are useful, especially when swapped over to a Matriarch or Eri’s unique Clerk Job. Unfortunately, if you don’t have the Matriarch DLC, Saeko doesn’t have much of an option for physical damage except the Night Queen job, which is kind of a third tier job overall, especially when you open it up to comparison with all of the physical damage jobs the male classes get access to.
Overall, Night Queen is a decent job, but not mindblowing, and its effectiveness starts to fall off as you get into the late-game.
Devil Rocker – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Devil Rocket job is one of the two jobs that you get from DLC, with the other being the female-only Matriarch. However, while Matriarch is probably the best job for females overall, Devil Rocker is just ok.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Devil Rocker is most similar to a Warlock.
Devil Rocker has a fair amount of bladed attacks, making it somewhat of a Mage/Fighter hybrid, but it’s really more of a magic-oriented class when push comes to shove, and the vast amount of its magic is Fire elemental, except for a low level ice spell and a single non-elemental spell.
One nice thing about the Devil Rocker is it gets a target-all attack right from the very beginning at job level 1, meaning this character can easily attack all enemies right when you unlock it for a measly 6 MP. Unfortunately, that advantage is blunted because it’s pretty much the last job you’re able to unlock for any character thanks to its level 5 friendship bond requirement (or level 10 confidence requirement for Kasuga).
It does get a nice variety of different attack types, but that also adds to a sense that the class feels unfocused. Its best abilities are magic damage, but it doesn’t get very many Magic stat bonuses.
Its best skills feel really powerful when you unlock them at level 16, but not so much when you’re level 50+ and you’re still using level 16 skills while other classes have level 24 and level 28 skills. Speaking of those, Devil Rocker’s level 28 skill is very underwhelming. It’s an instant death attack with a decent chance to hit, but you have to compare it to the high damage attacks other jobs get that kill or nearly kill all enemies 100% of the time.
The Matriarch class makes the DLC worthwhile, but in my opinion Devil Rocker is just sort of an interesting bonus. If you want a Mage, make a Host or use Nanba. If you want a bladed damage dealer, make a Matriarch or use Zhao.
Matriarch – Yakuza Like a Dragon Jobs
The Yakuza Like a Dragon Matriarch job is a DLC only job for Saeko and Eri. Matriarch is probably the best physical attacking job available to females, with tons of varied stat bonuses, a fantastic arsenal of attacks, and decent Character Skills.
Comparing Yakuza Like a Dragon jobs to classic RPG archetypes, Matriarch is most similar to a Samurai.
Matriarch gets access to a full range of attack skills. It gets a single target skill with multiple hits to take down Invested Vagrants. It gets a powerful Essence skill that targets all enemies for great screen clearing ability. It gets an excellent bladed Essence skill for high damage to single targets.
In addition to all of that, it gives probably the biggest cumulative total of stat bonuses of any class, since all of its stat bonuses give double the typical amount from a regular class. Sure, the fact that it gives bonuses to relatively useless stats like Healing damper that point a little bit, but regardless, Matriarch gives a lot of stat bonuses.
The only real downside to Matriarch is that it’s a DLC only class, so you might not want to pay another $5 on top of the base price of the game just to get access to it. That said, it’s probably the best female job class overall.
Matriarch makes a great job transition for Eri, where she can really double down on the Attack and Agility bonuses she piles up as a Clerk and put them to great use by taking advantage of the Matriarch’s powerful arsenal of physical attacks.
That about covers it for the Yakuza Like a Dragon Jobs Guide. Be sure to check the Yakuza Like a Dragon section for more Yakuza guides, check out the main page for more guides for a variety of games, and feel free to check out my Yakuza Like a Dragon review on YouTube.