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Why You SHOULD Overthrow the Wasteland 3 Bizarre

Wondering whether or not you should take Charley Knowes up on his offer to overthrow the Wasteland 3 Bizarre? Here’s why you SHOULD slaughter the Monster Army.

If you’re playing Wasteland 3, about a quarter into the game you’ll come across a quest called “A Very Hostile Takeover.” In this quest, a well known shady criminal named Charley Knowes asks you to help him overthrow the quirky and lovable Monster Army that controls the Bizarre.

Like most people, I much prefer the Monster Army to Charley Knowes. The Monster Army likes old monster movies, they dress up like vampires, everyone in the Wasteland 3 Bizarre likes them, and they just seem like cool dudes.

At first, this seems like a no brainer. Charley Knowes offers you $1000 to kill all the cool dudes in the Monster Army. Pfffff, no way, man.

However, here’s why you should kill everyone in the Monster Army and take over the Wasteland 3 Bizarre.

A Very Hostile Takeover Rewards – Wasteland 3 Bizarre

The stated rewards for the actual “A Very Hostile Takeover” quest are extremely mediocre. You get $1000 and the key to Charley’s safe, which has nothing of value in it.

However, killing Flab does give you access to Flab’s safe, which has a nifty vampire costume in it.

wasteland 3 bizarre hostile takeover vampire

That’s neat, but that’s still not the reason you’re going to want to side with Charley and kill all the nice folks in the Wasteland 3 Bizarre. No, the real reason is that if you side with Charley, the museum curator, Quarex, goes and hides in the Warrens, opening up another quest called “Quarex’s Hellacious Journey.”

The reward for Quarex’s Hellacious Journey is a +2% critical chance perk for everyone in your party. That’s quite a nice reward.

wasteland 3 bizarre hostile takeover

All you have to do to get it is check in with Quarex in the hallway near the Mess Hall and the Barracks in Ranger HQ after he’s recruited.

Still, even if you’re going to help Charley murder everyone, make sure you have Kiss Ass so that you can convince him to spare the leader of the vendors so the Bizarre continues to stay in operation.

Morality & Consequences of “A Very Hostile Takeover” – Wasteland 3 Bizarre

Honestly, the Monster Army is friendly and cool and Charley Knowes is a shady prick, so it’s pretty clear cut who the good guys and the bad guys are in this situation.

Siding with Charley Knowes is definitely the bad guy thing to do. That said, the outcome of each choice are revealed in the epilogue slideshow during the end of the game. Neither outcome is super bad (unless the vendors bail and the Wasteland 3 Bizarre shuts down).

If the Monster Army stays in control, the Bizarre continues to operate as it currently is. If Knowes gains control, the Bizarre expands its operation and becomes the biggest trading hub in Colorado.

So the morality is a little murkier on that front. Knowes, despite being a worse human being, is the better choice for the future of the Bizarre itself.

Also keep in mind that once you do this quest, the likelihood you’ll ever return to the Bizarre again is extremely low. It’s the last quest there.

Personally, killing Flab churns my stomach because he’s just such a standup guy. I would have liked to have seen the possibility of getting Quarex’s perk and Flab’s costume without having to kill everyone, but, alas, that’s not the world of Wasteland 3.

So, unfortunately, Flab and the rest of the Monster Army have to die. +2% crit for the whole party is just too good to pass up.

That about covers it when it comes to whether or not you should take over the Wasteland 3 Bizarre during the Very Hostile Takeover quest. Be sure to check out the Main Page or the Game Guides section for more gaming content, or click here for more content related to Wasteland 3.


  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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