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XCOM Chimera Squad Shelter Abilities Guide

This article will show you all of the XCOM Chimera Squad Shelter Abilities.

If you’re playing XCOM Chimera Squad, you’re going to want to know what skills Shelter can learn when he levels up so you can make an informed decision about whether or not you want to have him in your active squad or keep him on the bench to go on Spec Ops or speed up the Assembly.

This guide will tell you everything you need to know about the skills Shelter gains in XCOM Chimera Squad.

XCOM: Chimera Squad Agent Ability Guides:

Shelter Overview – XCOM Chimera Squad

xcom chimera squad shelter

Shelter is Chimera Squad’s friendly neighborhood spellcaster. His unique skill is Relocate, which swaps positions with any target, friend or foe.

Like all other characters in XCOM Chimera Squad Shelter can rank up 5 times, and gets a permanent talent choice at ranks 2 and 4 and additional training options at ranks 3 and 5.

Rank 1: Deputy Agent – XCOM Chimera Squad Shelter


Description: Shelter launches a Psionic blast that Disorients all enemies near the breach point. Targeted enemy is Disoriented for an extra turn. One use per mission.

It gives enemies an Aim penalty, which is alright. I still think it’s probably better to just have Shelter shoot someone, since he has a pretty powerful weapon type. I’m not sure casting this would be worthwhile even if it wasn’t limited to once per mission. I can think of maybe one or two missions in the whole game where Disorient would be more helpful than taking out a high value target like a Guardian during the breach.

Rank 2: Field Agent – XCOM Chimera Squad Shelter

Temporal Shift

Description: Upgrades Relocate so that it delays the next turn of relocated enemies.

Not a bad move, but keep in mind they still get their turn. It’s not like it stuns them. Relocate’s central usefulness is on maps where you have to keep enemies away from a certain area and with or without this move, they’ll beeline right back toward the target area once per round until you kill them. So I’m not 100% sure how useful this is in practice.

Distortion Field

Description: Upgrades Relocate so that relocated XCOM units, Shelter included, gain +50 defense until their turn.

Like Temporal Shift, this ability is of questionable utility. The bonus is only until their turn. However, it also gives Shelter the bonus until his next turn. Aside from keeping hostile enemies from sitting in certain mission-objective locations, Relocate’s other utility is rescuing characters who are getting ganged up on in a bad situation, so this ability does help with that someone. I’d say this is the better of the two skills, although neither one is great.

Rank 3: Special Agent – XCOM Chimera Squad Shelter


Description: Shelter launches a Psionic blast at an organic enemy, delaying their next turn. Does guaranteed damage and ignores cover and armor. 2 turn cooldown.

Finally, Shelter gets an offensive move. It’s not terrible. It deals 4 guaranteed damage with 100% hit chance. However, keep in mind, Patchwork can deal 4 guaranteed damage with a 100% hit chance + AoE chain lightning damage every turn and doesn’t need to be agent rank 3 to do it. Still, it’s a pretty good move, all things considered. It’s the best thing Shelter gets, at least.

Rank 4: Senior Agent – XCOM Chimera Squad Shelter


Description: Shelter is surrounded by an aura that immediately extinguishes or blocks any mental impairments for himself and any nearby allies.

Mental impairments are pretty annoying, so it’s nice to have a way to counteract them. Still, they don’t show up in every mission and they’re only cast by Dominator enemies, which are squishy and easy to kill, making this move highly situational, and a defensive move during a situation where a strong offensive is probably the best defense.

Soul Storm

Description: Upgrades Soulfire to heal Shelter for half of the damage dealt.

Gives Shelter 2 HP of lifesteal healing every other round. It’s ok. It adds a little to his survivability. It’s probably a better option than Solace. It doesn’t make Shelter any better offensively. In a game where Claymore can do like 15 damage a round in an AoE, Shelter can do 4 damage every other round to one enemy. Big whoop.

Rank 5: Principal Agent – XCOM Chimera Squad Shelter


Description: Shelter creates a Psionic clone that can use the Psionic abilities Relocate and Soulfire. One use per mission.

Fracture is a pretty interesting ability. Shelter summons a little shadow clone that can cast his spells. They work just as well as when Shelter casts them, so it doubles his (mediocre) effectiveness. Like a lot of ultimate abilities in this game, the single-use requirement really holds it back. However, the clone does stay alive for multiple turns, so if you keep it safe you can get a fair amount of use out of it.

Training Bonuses – XCOM Chimera Squad Shelter

Unlock Potential (Rank 3): Mobility increased by 2.

Writhe (Rank 5): Psionically drains life from a target in melee range. This damages the target and heals the user. This is also usable by Shelter’s Psi Fracture.

That about covers it when it comes to XCOM Chimera Squad Shelter Abilities. Be sure to check out the Games Section for more content like this, and click here for more content related to XCOM Chimera Squad.


  • Ryan Night

    Ryan Night is an ex-game industry producer with over a decade of experience writing guides for RPGs. Previously an early contributor at gamefaqs.com, Ryan has been serving the RPG community with video game guides since 2001. As the owner of Bright Rock Media, Ryan has written over 600 guides for RPGs of all kinds, from Final Fantasy Tactics to Tales of Arise.

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