This Pillars of Eternity 2 Wizard build guide will teach you how to build the best possible Wizard in Pillars of Eternity 2.
If you’re playing Pillars of Eternity 2 (POE2) as a Wizard, you’ll want to know what the best Pillars of Eternity 2 Wizard subclass and multiclass options are, or else you’ll be stuck on the character select screen for hours. This guide has you covered by letting you know which Pillars of Eternity 2 Wizard subclasses and multiclass combinations are generally considered the best.
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Table of Contents
Pillars of Eternity 2 Wizard Subclass Options
The Pillars of Eternity 2 Wizard subclasses all work the same way: the magic school of the associated subclass gains +2 power level, all other schools have +10% recovery time, and you lose access to two entire schools of magic.
As you can probably gather, that’s a huge penalty and for that reason Wizard subclasses are generally not very good (except for Evoker) unless you’re going to something very specific.
Of all the Wizard subclasses, Conjurer is probably worst. For one thing, Conjuring spells don’t really benefit significantly from power level, so you’re gaining almost nothing.
In exchange for gaining almost nothing, you lose access to the Evocation and Illusion schools of magic.
Evocation contains basically every damaging spell in the game, and Illusion is also a very useful magic school. Don’t pick Conjurer.
Enchanter, like Conjurer, is not very good. Once again, power level has almost no effective on Enchantments. But, at least you’re not giving up Conjuring this time. You lose Illusion and Transmutation.
Transmutation is not that big a deal (it has some great spells though, like Freezing Pillar), but losing Illusion sucks and is totally not worth it. Don’t pick Enchanter.
Transmuter actually benefits from power level, so that’s good. It also gives you the ability to transform into an Ogre which is a poor man’s Druid shapeshift.
You can’t cast spells as an Ogre and the Ogre form isn’t terribly useful. You lose access to Enchanting and Evocation, which is bizarre because Enchanting would have been the school that synergizes with this weird Ogre ability, and Evocation, as mentioned above, is basically all the best damaging abilities. Don’t pick Transmuter.
Evoker gets +2 power level in Evocation spells which is finally a worthwhile and significant bonus because Meteor Shower, all the missile spells, fireball, basically all the best damaging spells are Evocation, so +2 power level is a significant increase in efficacy.
In exchange, you lose Transmutation and Conjuration, which are two of the more useless schools of magic. They’re not useless, but it’s not as significant of a penalty as losing any other schools.
Illusionist would be decent given that there are a lot of powerful illusion spells (Wall of Many Colors comes to mind). You lose Conjuring and Enchanting, which is not that bad of a penalty overall. You also automatically cast Mirror Image every fight, which is kind of nice.
You could make an argument that this subclass is worthwhile, especially as a multiclass option for a rogue. Unfortunately, a lot of the classes you’d want to multiclass this with would benefit significantly from Enchanting, so that’s not good.
Pillars of Eternity 2 Wizard Multiclass Options
In general for spellcasting classes (except Priest), it’s better to go single-class than multiclass, because the spells they gain access to at the top power levels are incredibly powerful, and the Wizard is no different.
Minoletta’s Missile Salvo is stupid, Meteor Shower is incredibly strong, Wall of Many Colors is amazing — if you’re playing a dedicated spellcaster there’s not much you can gain from a multiclass that’s worth giving up access to those spells.
One interesting thing about Barbarians is that their frenzy skill actually benefits spellcasting as well, so you can fire off some pretty devastating fireballs.
This is really more of a Barbarian/Wizard than it is a Wizard/Barbarian, but it’s still a very effective build overall, as the Barbarian benefits greatly from all the Wizard’s defensive buffs.
A Fighter/Wizard is nothing to sneeze at. The playstyle for this is obviously very different than your standard Wizard, but throwing up Citzal’s Martial Power and Citzal’s Spirit Lance as well as a variety of other martial buffs and then going to town on your enemies is a very effective way to play.
Conclusion – Pillars of Eternity 2 Wizard Guide
Generally speaking, unless you’re going for a martial caster, your best bet is to go with a standard pure Wizard or an Evoker.
If you’d like some melee flair, Barbarian/Wizard and Fighter/Wizard make good options.
That about covers it when it comes to the best Pillars of Eternity 2 Wizard subclass and multiclass options. Check out the games section for more game guides and other game-related content, and click here for more articles related to Pillars of Eternity 2.