Final Fantasy Tactics Dark Knight Guide & Review

final fantasy tactics

Dark Knight is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Dark Knight class.

Dark Knight
Final Fantasy Tactics (FFT)

final fantasy tactics dark knight class guide

Final Fantasy Tactics Dark Knight Quick FAQ

How do you unlock the Dark Knight class in Final Fantasy Tactics?

Dark Knight requires mastered Knight, mastered Black Mage, level 8 Dragoon, level 8 Geomancer, level 8 Ninja, level 8 Samurai and 20 kills to unlock.

How much total JP does it take to master the Dark Knight class in Final Fantasy Tactics?

It takes 6,900 total JP to master every single skill in the Dark Knight class.

What skills does the Dark Knight class unlock in Final Fantasy Tactics?

Dark Knight learns sword-based attack skills that steal HP and do major damage at mid-range.

What kind of stat growths does the Dark Knight class offer in Final Fantasy Tactics?

Dark Knight gets exceptional Attack growth, slightly below average HP growth and bad MP growth.

Stat Growths – Final Fantasy Tactics Dark Knight

(Lower is better)
HP: 12 MP: 20 SPD: 100 PA: 40 MA: 50

Dark Knight is part of the 3-way tie for best PA growth, but his HP growth is fairly weak (same level as Ninja) and his MP growth (not that it matters) is horrifically bad. It should be noted that Dark Knight has the highest PA multiplier (not growth) by a mile, at 140%. The next closest is Monk at 129%. Luckily, HP is not that important — especially to Dark Knight who can steal HP — so leveling in the Dark Knight class will produce a powerhouse physical character for sure.

Moveset: Darkness – Final Fantasy Tactics Dark Knight

Ability NameJP Cost
Sanguine Sword500
Infernal Strike500
Crushing Blow300
Abyssal Blade1000
Unholy Sacrifice1200

If you ever thought having your own version of Gaffgarion on your team would be awesome, Dark Knight has you covered. It has the HP stealing sword skills of Gaffgarion’s Dark Knight class and then some. Let’s be clear: Dark Knight pumps out a ton of damage, and it’s capable of putting any of your generic characters (or Ramza) on the same level as one of the many OP special characters you collect throughout the game.

Reaction Abilities – Final Fantasy Tactics Dark Knight

None

Dark Knight doesn’t gain any new Reaction Abilities, unfortunately. Lucky for you, since his unlock requirements are so insane, you almost assuredly have both Shirahadori and Reflexes by the time you unlock this class, so you won’t be in need of any new Reaction Abilities.

Support Abilities – Final Fantasy Tactics Dark Knight

Ability NameJP Cost
HP Boost2000
Vehemence400

I mean… HP Boost is absolutely not worth 2000 JP. It increases Health, a fairly low priority stat, by 20%. Vehemence, on the other hand, is pretty good. It boosts all damage by 50% at the cost of all damage received being increased by 50%. With Dark Knight’s AoE skills you can run into a crowd and slaughter everything, then avoid any potential survivors’ attacks via Shirahadori, and refill your health with Sanguine Sword.

Movement Abilities – Final Fantasy Tactics Dark Knight

Ability NameJP Cost
(Women only) Move +31000
(Men only) Jump +31000

Dark Knight gives each gender the option to get the other gender’s gender-specific Movement Ability. Dancers get Jump +3 and, thus, male Dark Knights get Jump +3. Bards get Move +3 and, thus, female Dark Knights get Move +3. Obviously Move +3 is the better of the two and is totally worthwhile, competing for best-in-slot for the Movement Ability slot. Jump +3 is relatively worthless and is totally outclassed by Teleport, so don’t bother.

Final Fantasy Tactics Dark Knight Overall Assessment

Dark Knight is an amazing class that can put a generic unit, or Ramza, on par with your Orlandeaus and your Balthiers and all the other zany OP characters you pick up throughout the game. Its abilities do a ton of damage, its stats are good, and the only drawback is its insane unlock requirements. Unlocking this class on anyone but Ramza is a huge time investment.

I like this class on Ramza because I tend to think it fits him thematically — he trains under Gaffgarion, and by the end of the game you sort of suppose he deserves to be promoted from a lowly Squire to a “Knight” class. However, if you do pick this up on a generic, it really does feel like you’ve promoted your generic to a special character, so that’s nice.

That about covers it for the Final Fantasy Tactics Dark Knight Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai Dark KnightWhite MageBlack MageTime MageMystic Summoner OratorBard Dancer – Arithmetician Mime Onion Knight

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