Final Fantasy Tactics Orator Guide & Review

final fantasy tactics

Orator is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics Orator Class.

Orator
Final Fantasy Tactics (FFT)

final fantasy tactics orator class guide

Final Fantasy Tactics Orator Quick FAQ

How do you unlock the Orator class in Final Fantasy Tactics?

Orator requires Mystic level 3 to unlock.

How much total JP does it take to master the Orator class in Final Fantasy Tactics?

It takes 3,900 total JP to master the Orator class.

What kind of stat growths does the Orator class offer in Final Fantasy Tactics?

Orator gains below average stat growths in every area.

What kind of skills does the Orator class learn in Final Fantasy Tactics?

The Orator class learns a variety of skills that raise and lower the Brave and Faith stats, as well as the ability to recruit enemy units.

Stat Growths – Final Fantasy Tactics Orator

(Lower is better)
HP: 11 MP: 18 SPD: 100 PA: 55 MA: 50

Orator has below average growth in every area. This is not a class that you want to do an extensive amount of leveling in.

Moveset: Speechcraft – Final Fantasy Tactics Orator

Ability NameJP Cost
Entice100
Stall100
Praise200
Intimidate200
Preach200
Enlighten200
Condemn500
Beg100
Insult300
Mimic Darlavon300

Speechcraft allows you to modify characters’ brave and faith values which ends up being an integral part of creating overpowered characters. Brave is responsible for the activation chance of Reaction Abilities as well as the damage of Knight Swords and fists. Faith modifies almost all magic damage in the game. Having 03 Faith makes magic do negligible damage and almost always miss. So, having maximum brave and minimum faith goes a long way in terms of making a character extremely powerful.

Speechcraft also allows you to recruit new characters from random encounters which is… not something you typically want to do, but something you’ll want to do if you’re interested in poaching certain items.

Reaction Abilities – Final Fantasy Tactics Orator

Ability NameJP Cost
Earplug300

Earplug makes you immune to Speechcraft. It’s a skill that you will never get any value or utility out of whatsoever. It’s extremely rare to encounter enemies with Speechcraft and, even if you do, Speechcraft abilities are not really that potent.

Support Abilities – Final Fantasy Tactics Orator

Ability NameJP Cost
Equip Guns800
Tame500
Beast Tongue100

These are all somewhat useful situationally. Guns are a decent weapon and you might find some value in sticking a gun on a class that otherwise isn’t capable of equipping them. Tame and Beast Tongue are both useful in terms of poaching. Outside of that utility, they don’t have much to offer.

Movement Abilities – Final Fantasy Tactics Orator

None

Orator doesn’t offer any Movement Abilities so there is nothing to discuss.

Final Fantasy Tactics Orator Overall Assessment

Orator is a utility character through and through. It offers no good stat growths, no highly damaging abilities. It exists for two utility purposes: to manipulate Brave and Faith values; and to assist with poaching monsters for various rare items. Outside of that, you’re not going to find much value in the Orator class.

That about covers it for the Final Fantasy Tactics Orator Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White Mage – Black Mage – Time Mage – Mystic Summoner OratorBard Dancer – Arithmetician Mime Onion Knight

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