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Final Fantasy Tactics White Mage Guide & Review

White Mage is one of the classes in Final Fantasy Tactics (FFT). There are a ton of classes in FFT and it can be overwhelming trying to figure out which is the right one. Which skills and abilities are good? Which classes are good? This guide will tell you everything you need to know about the Final Fantasy Tactics White Mage class.

White Mage
Final Fantasy Tactics (FFT)

final fantasy tactics white mage class guide

Final Fantasy Tactics White Mage Quick FAQ

How do you unlock the White Mage class in Final Fantasy Tactics?

The Time Mage class requires Chemist level 2 to unlock.

How much total JP does it take to master the White Mage class in Final Fantasy Tactics?

It takes 7,070 total JP to master every single skill in the White Mage class.

What skills does the Time Mage class unlock in Final Fantasy Tactics?

White Mage learns a variety of healing and support spells that can improve the survivability of the party.

What kind of stat growths does the Time Mage class offer in Final Fantasy Tactics?

White Mage has average stat growths across the board.

Stat Growths

(Lower is better)
HP: 10 MP: 10 SPD: 100 PA: 50 MA: 50

Oddly enough, the Final Fantasy Tactics White Mage has decent HP and MP growth as well as an above average speed modifier (110%). That makes White Mage the fastest of the mages.

Unfortunately, it’s still not a class you’re going to want to level in. If you’re focusing on HP and physical attributes, you’ll want to go with Knight or Ninja; if you’re going to with magical classes, Summoner grants the best MP growth.

Moveset: White Magick

Ability NameJP Cost
Cure50
Cura180
Curaga450
Curaja800
Raise200
Arise600
Reraise1000
Regen350
Protect70
Protetja600
Shell70
Shellja600
Wall400
Esuna300
Holy600

As far as utility goes, White Mage actually gets a very nice moveset. It has all sorts of tools: AoE healing, revives, status recovery, buffs, even a highly damaging spell (Holy). Unfortunately, it suffers from the same drawbacks all mages have in FFT: charge times and faith modifiers.

Typically, you like your characters to have low faith because it decreases the effectiveness of enemies’ magic. However, it also means your White Mage will heal for very little, its revive skills will have a very low chance of success, and its buffs will always miss.

White Magic is generally pretty fast, so the charge time is less of a concern, but when it comes to healing and reviving, weirdly enough Item, Martial Arts and Iaido are better because they’re instant cast and don’t rely on faith.

Reaction Abilities

Ability NameJP Cost
Regenerate400

Regenerate, which grants the user the Regen buff whenever they take damage, isn’t totally useless, but it’s not very effective. Regen itself isn’t particularly great — it heals for a very underwhelming amount.

However, it’s better than nothing and since White Mage is one of the first classes you acquire, it may be a choice between this and… Counter Tackle. In that competition, you could make an argument for it.

Support Abilities

Ability NameJP Cost
Arcane Defense400

Arcane Defense increases defense against magic-based attacks. In general, defensive abilities (outside the very OP Reflexes and Shirahadori) in FFT are not that alluring, and Arcane Defense is no exception.

It causes you to take marginally less damage from magic attacks, but you can also accomplish taking drastically less damage from magic attacks by simply lowering your characters’ faith. Lowering faith also has the added benefit of not taking up a support slot.

Movement Abilities

None

In Final Fantasy Tactics White Mage doesn’t have any movement abilities, so there’s nothing to discuss here.

Final Fantasy Tactics White Mage Overall Assessment

Despite everything working against mages in Final Fantasy Tactics White Mage still has a fairly nice skillset. They’re useful early game and as a secondary skillset it can get you out of a jam from time to time.

Because of the charge time and faith mechanics, any sort of magic tends to fall off in effectiveness as the game goes on, so it’s difficult to recommend White Magick vs. any of the physical support movesets like Iaido, Martial Arts and Item.

However, if you’re not tanking your faith to make your party immune to magic damage, White Magic does provide better support options than those skillsets.

Generally speaking, in Final Fantasy Tactics White Mages are not as good at healing in Final Fantasy Tactics as chemists or even, in some cases, Monks, due to the faith and charge mechanics. Still, they’re slightly faster than the average class and they have decent stats. It’s a below average, but still useful, class.

That about covers it for the Final Fantasy Tactics White Mage Class. Be sure to check out the Games Section for more content like this and click here for more game guides related to FFT.

Final Fantasy Tactics Class Guides:
Squire – Chemist – Knight – Archer – Thief – Monk – Geomancer – Dragoon – Ninja – Samurai – Dark Knight – White MageBlack MageTime MageMystic Summoner OratorBard Dancer – Arithmetician Mime Onion Knight

Author

  • Ryan Night

    Ryan Night is a lifelong RPG fan who had 10 year career in the games industry at various publishers and has been writing guides for RPGs since the early 2000s. He has written over 600 guides for over 70 games. His favorite games of all time include Final Fantasy 7, Persona 5 Royal, Suikoden 2, Metal Gear Solid and Baldur's Gate 3. In addition to writing for Bright Rock Media, Ryan is also a novelist who enjoys travel, music and all kinds of media.

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